SeanPaul223 is back in the homebrew scene to release an early build of his latest project, Age Of Nations, a homebrewed take to the classic real time strategy title, Age of Empires.
Developer's note:
Age Of Nations is a basic Real Time Strategy game, entirely coded in LUA. It uses graphics from the Official PC Game Age of Empires. Actually, this is a work in progress. This release is just a release candidate to make an official entry to the Neo Coding Compo.It contains a tutorial Campaign, and a free-play scenario to discover the game features. It has many interesting features, and the whole game engine was coded using object oriented patterns.
Features list:
•Map Scrolling & Minimap
•Units creation, Pathfinding for single unit and grouped units moves.
•Build/Repair tasks
•Collecting ressources
•and many others features.
Download:
[You must be registered and logged in to see this link.]
Developer's note:
Age Of Nations is a basic Real Time Strategy game, entirely coded in LUA. It uses graphics from the Official PC Game Age of Empires. Actually, this is a work in progress. This release is just a release candidate to make an official entry to the Neo Coding Compo.It contains a tutorial Campaign, and a free-play scenario to discover the game features. It has many interesting features, and the whole game engine was coded using object oriented patterns.
Features list:
•Map Scrolling & Minimap
•Units creation, Pathfinding for single unit and grouped units moves.
•Build/Repair tasks
•Collecting ressources
•and many others features.
Download:
[You must be registered and logged in to see this link.]